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Puzzle · Logic

Nonogram

Solve 10×10 picture logic puzzles using row and column number clues.

The game's own interface may still be in English.

Overview

Count the clues along the left edge and the top, and a picture starts to emerge from the blank grid. Nonograms (sometimes called Picross or Hanjie) hand you a 10×10 grid and a list of numbers for every row and column; each number describes a consecutive run of filled cells in that line, in order, separated by at least one blank cell. A row labelled "3 2" means somewhere along it sit a block of three filled cells and then a block of two, with a gap between them. The puzzle is pure cross-referencing: a run that has to live in a particular column because the rows will not fit it anywhere else, and vice versa, until the picture resolves itself. This collection ships ten hand-crafted 10×10 puzzles, with row and column clue highlighting to keep your place and an over-fill warning that turns clues red when you have marked too many cells in a line. A hint system, a timer, and a validate button round out the tools, so you can confirm a finished image rather than guess at it.

How to Play

Left-click fills a cell; right-click marks an X to record that the cell is definitely empty. Click and drag along a row to fill a whole run in one stroke, which is far faster than clicking each cell individually. On a touchscreen, a tap fills and a long-press drops an X marker. The clue numbers beside each row and above each column light up as you complete the corresponding line, and any line you have over-filled turns its clues red as a warning. The validate button checks your current grid against the solution, and the hint button fills or marks a single correct cell when you are stuck.

Tips & Strategy

Begin with the lines that are nearly full. On a 10-wide grid, a clue of "10" fills the entire row, and a clue of "8" can only sit in one of three positions — the cells in the middle of those possibilities are guaranteed filled no matter which position the block actually takes. Mark those certain cells and propagate: each cell you commit tightens the constraints on the crossing column. Use X markers aggressively for cells you have proven empty, because negative information is just as load-bearing as positive. Watch the over-fill red-clue warning closely, since a single mistaken fill cascades into wrong deductions down the line. When two interpretations of a line remain, look at the crossing lines to see which one the columns can support. Cross-hatching small certain blocks first usually exposes enough of the picture that the rest resolves by recognition. Lean on the timer as a pace-setter rather than a score.

Controls

Keyboard
Left-click to fillRight-click to mark XClick-drag to fill rows
Mouse
Left-click fill, right-click X marker
Touch
Tap to fill, long-press for X marker

Features

  • 10 hand-crafted 10×10 puzzles
  • Row/column clue highlighting
  • Over-fill warning (red clues)
  • Hint system
  • Timer
  • Validate button

Frequently asked questions

What is the goal in Nonogram?

Fill the correct cells of the 10x10 grid so every row and column matches its number clues, revealing the hidden picture across the ten hand-crafted puzzles.

How do I mark cells in Nonogram?

Left-click fills a cell and right-click marks an X on a proven-empty cell; dragging fills a whole run in one stroke, and on touch a tap fills while a long-press drops an X.

What is a good first move in Nonogram?

Start with the nearly full lines: a clue of 10 fills the entire row, and a clue of 8 on a ten-wide grid guarantees its middle cells are filled in every valid placement.