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Arcade · Ladder Heist

Vault Runner

Climb ladders and drill holes in brick floors to trap pursuing guards, scoop every gold nugget, then reach the exit across ten no-jump heist vaults.

The game's own interface may still be in English.

Overview

Vault Runner is a ladder-and-drill heist arcade game in the tradition of the early-1980s dig-and-escape classics. Each vault is a single screen of brick floors stacked like shelves and joined by ladders. Diamond-shaped gold nuggets sit on the floors, red guards hunt you along the shortest legal path, and a faint outlined door marks the exit, which stays sealed until the Gold counter in the HUD hits zero. You cannot jump and you cannot fight. Your only tool is a drill that blasts a hole in the brick beside your feet. A hole stays open for six seconds, then the brick snaps back and crushes anything inside. Guards also pocket any gold they walk over, so a nugget you ignored can end up walking around the map. Ten vaults run in a fixed order. Gold is worth 250 points, a crushed guard 100, and reaching the open exit 500. You have three lives and your best score is saved on the device.

How to Play

Press Start Heist. Run left and right with the arrow keys and climb with Up and Down whenever a ladder is under or above you. Step off a ledge and you fall until you land on brick or a ladder. Press Space, tap DIG, or click the field to drill: the hole opens one tile to the side you face and one tile down, and only if that brick has open space above it. You cannot drill while mid-step. If you drop into a hole yourself, press Up to climb back out. Touching a free guard costs a life, after which you respawn at the start with a two-second shield ring. P pauses and R restarts from vault one.

Tips & Strategy

Drill before the guard arrives, not when it is beside you. Guards re-plan their route about three times a second, so face the direction they will come from, drill, and step back; they walk straight into the gap. A trapped guard climbs out after roughly 1.8 seconds, but the hole lasts six, so you have a window to grab nearby gold or reposition while it is harmless. When a guard turns orange it is holding gold. Plan a trap on its path where the hole can stay open long enough to refill on top of it, because that is the only way to get the nugget back. Clear the far corners of each vault first while the guards are still climbing toward you, and leave the gold nearest the exit for last so the final dash is short. On the vaults with two parallel ladders, use one ladder to pull the guards up and the other to slip back down behind them.

What Makes It Distinct

With no jump and no weapon, every move is about ground: where you are standing, which brick you open, and how many seconds that brick stays gone. The six-second refill timer turns each hole into both a trap and a hazard, and gold-stealing guards mean a vault is never cleared until you have dealt with the guards themselves.

Controls

Keyboard
Arrow Left / Right — run along a floorArrow Up / Down — climb ladders (Up also climbs out of a hole)Space — drill a hole in the brick diagonally below on the side you faceP — pause or resumeR — restart the heist
Mouse
Click Start Heist to begin; clicking the field drills a hole on the side you face.
Touch
Hold the on-screen arrows to run and climb; tap DIG to drill.

Features

  • Ten hand-built vaults played in a fixed sequence
  • No jump button — movement is running, climbing ladders, and falling
  • Drilled holes refill after six seconds and crush whatever is inside
  • Guards path toward you and pocket any gold they walk over
  • Exit stays sealed until every nugget, including stolen ones, is collected
  • Three lives, short respawn shield, and a locally saved best score

Frequently asked questions

Can you jump in Vault Runner?

No. The thief only runs, climbs ladders, and drops off ledges. Every escape route is built from ladders, falls, and the holes you drill in the brick floor.

What happens to a guard that falls into a hole?

It is stuck for a little under two seconds and cannot hurt you. If the hole refills before it climbs out, the guard is crushed for 100 points, drops any gold it carried, and reappears near the top of the vault.

Why will the exit not open even though I collected the gold I could see?

A guard is probably carrying a nugget. Guards turn orange while holding loot, and the exit only opens when the Gold counter reaches zero, so trap that guard in a hole that refills to make it drop the piece.

Can I get stuck in my own hole?

Yes. If you walk or fall into a hole, press Up to climb out before it refills. Being inside when the brick returns costs a life and sends you back to the vault's start.