[{"data":1,"prerenderedAt":90},["ShallowReactive",2],{"game-room-for-change":3,"article-room-for-change":46},{"slug":4,"title":5,"description":6,"category":7,"subcategory":8,"tags":9,"thumbnail":15,"thumbnailAlt":16,"iframeUrl":17,"iframeWidth":18,"iframeHeight":19,"embedType":20,"developer":21,"developerUrl":22,"releaseDate":23,"lastUpdated":23,"popular":24,"difficulty":25,"controls":26,"features":35,"relatedGames":42},"room-for-change","Room for Change","Pull levers to slide pyramid chambers horizontally and vertically so opposing doors align, reshaping a procedurally generated maze while you hunt three artifacts.","Adventure","Action RPG",[7,10,11,12,13,14],"Action-RPG","Roguelike","Puzzle","Dungeon Crawler","Open Source","\u002Fassets\u002Fimages\u002Fgames\u002Froom-for-change.svg","Room for Change game thumbnail","\u002Fselfhosted\u002Froom-for-change\u002Findex.html","100%","600","selfhosted","antionio","https:\u002F\u002Fgithub.com\u002Fantionio\u002Fgame-off-2013","2026-07-09",false,"Medium",{"keyboard":27,"mouse":33,"touch":34},[28,29,30,31,32],"Arrow keys — move; stepping onto a lever slides the whole chamber in that direction","Z — swing your melee weapon (also closes the lever panel)","X — drop a bomb","Escape — dismiss the lever panel without sliding","Plus \u002F Minus — zoom the camera in and out","Not used for gameplay — the game is keyboard-driven.","Not supported (desktop keyboard required).",[36,37,38,39,40,41],"GitHub Game Off 2013 entry by Sturdy Helmet Games, compiled to web from libGDX through GWT","4×4 pyramid of chambers where pulling a lever slides an entire room to realign its doors","Doors open only where two opposing doors line up across chambers, so exploration means reshaping the floor plan","Three sacred artifacts to recover — a gem, a scroll, and a talisman — then reach the exit","Procedurally regenerated maze each run, so the path and its spider, snake, and mummy guards never repeat","Five hearts of health and limited bombs; sliding a room also slides whatever enemies are inside it",[43,44,45],"a-dark-room","dungeon-crawl-stone-soup","draw-a-stickman",{"id":47,"title":48,"body":49,"description":6,"extension":82,"faq":83,"lastReviewed":23,"meta":84,"navigation":85,"path":86,"seo":87,"slug":4,"stem":88,"__hash__":89},"games\u002Fgames\u002Froom-for-change.md","Room For Change",{"type":50,"value":51,"toc":75},"minimark",[52,57,61,65,68,72],[53,54,56],"h2",{"id":55},"overview","Overview",[58,59,60],"p",{},"Pull a lever and an entire chamber slides sideways, realigning the doors cut into its walls with the doors of the room beside it — and only when two opposing doors face each other does either one open. That single mechanic is the spine of Room for Change, a randomly generated action-RPG built by Sturdy Helmet Games for GitHub's Game Off 2013 jam and compiled to the web from libGDX through GWT. You steer a stocky archeologist through a 4×4 pyramid of such chambers, trying to reach the three sacred artifacts — a gem, a scroll, and a talisman — hidden inside, and then find the exit. Each run regenerates the maze, so the path to the relics, and the spiders, snakes, and mummies guarding them, is never in the same place twice. What makes it distinctive is that navigation and combat share the same space: you cannot simply walk to the next room, you have to re-engineer the floor plan to expose it, and then deal with whatever the slide has just unleashed into the corridor you are standing in.",[53,62,64],{"id":63},"how-to-play","How to Play",[58,66,67],{},"Move with the Arrow keys — and when you step onto a lever, those same arrows slide the whole chamber in the chosen direction, gliding the room until its doors meet a neighbor's. Z swings your melee weapon and also closes the lever panel, X drops a bomb, and Escape dismisses the panel without sliding. Plus and minus zoom the camera in and out. Doors open only where two doors line up across chambers, so most exploration is a matter of arranging that alignment rather than walking. Track down the gem, scroll, and talisman, survive the King Spider and lesser foes on five hearts of health, then reach the exit to escape and win.",[53,69,71],{"id":70},"tips-strategy","Tips & Strategy",[58,73,74],{},"Treat every lever as a commitment: sliding a room also slides whatever enemies are inside it, so a chamber that was safe can suddenly dump a mummy into the corridor you are standing in. Clear or lure foes away from a lever before you pull it, and prefer to fight in rooms you have already opened rather than in a junction you are about to reshape. Bombs are limited and your health is only five hearts, so spend explosions on clusters — a King Spider or a tight knot of snakes — rather than single scouts. When you slide to align a door, picture the second-order move: the room you just shifted may have unsealed a different pair on its opposite wall, opening a faster route or exposing a new threat. Read the pyramid as a 4×4 grid instead of a hallway, because the shortest path to an artifact often requires moving rooms you are not standing in.",{"title":76,"searchDepth":77,"depth":77,"links":78},"",2,[79,80,81],{"id":55,"depth":77,"text":56},{"id":63,"depth":77,"text":64},{"id":70,"depth":77,"text":71},"md",null,{},true,"\u002Fgames\u002Froom-for-change",{"description":6},"games\u002Froom-for-change","w4M2F1LZTQBsC5x2cZA_RZaVIB0IhxXASAKc11Dp3Rk",1783575111763]