[{"data":1,"prerenderedAt":126},["ShallowReactive",2],{"game-rapid-dominance":3,"article-rapid-dominance":49},{"slug":4,"title":5,"description":6,"category":7,"subcategory":8,"tags":9,"thumbnail":14,"thumbnailAlt":15,"iframeUrl":16,"iframeWidth":17,"iframeHeight":18,"embedType":19,"developer":20,"developerUrl":21,"releaseDate":22,"lastUpdated":22,"popular":23,"difficulty":24,"controls":25,"features":38,"relatedGames":45},"rapid-dominance","Rapid Dominance","Spend action points each turn to attack adjacent fields, raise barracks and mines, and topple rival townhalls in a free open-source Risk-style conquest for up to sixteen players.","Strategy","Tactics",[7,8,10,11,12,13],"Turn-Based","Conquest","Open Source","Single Player","\u002Fassets\u002Fimages\u002Fgames\u002Frapid-dominance.svg","Rapid Dominance game thumbnail","https:\u002F\u002Fwenta.github.io\u002Frapid-dominance\u002F","100%","600","iframe","wenta","https:\u002F\u002Fgithub.com\u002Fwenta\u002Frapid-dominance","2026-07-08",false,"Medium",{"keyboard":26,"mouse":36,"touch":37},[27,28,29,30,31,32,33,34,35],"Arrows — move selection cursor one tile","A — attack selected adjacent enemy field (2 AP)","L — leave field (1 AP)","F — finish turn","T — build townhall","M — build mine","B — build barracks","W — build wooden wall","S — build stone wall","Click a field to select it, then click an action button in the right panel (Attack, Leave, Finish, or a build action) — full mouse-only play is supported","Tap-select and tapping the right-panel buttons work, but the dense UI is sized for a desktop screen",[39,40,41,42,43,44],"Turn-based conquest for one human plus up to fifteen AI opponents on maps scaled from 1v1 to eight-player free-for-alls","Single action-point pool per turn funds every attack, leave, and build, so each round is a budgeting puzzle","Six buildable structures — townhall, mine, barracks, wooden wall, stone wall, observation tower — each with gold and AP costs","Adjacency attack rule: a field is only assaultable when at least two of your fields or one of your townhalls neighbors it","Deathmatch and team modes from 2v2 up to 4v4 across seven maps including Hex, Flower, Eagles Nest, and Stones","Fog of war that hides enemy positions until your owned border pushes up against them",[46,47,48],"forge-of-empires","ancient-beast","chess",{"id":50,"title":5,"body":51,"description":6,"extension":117,"faq":118,"lastReviewed":119,"meta":120,"navigation":121,"path":122,"seo":123,"slug":4,"stem":124,"__hash__":125},"games\u002Fgames\u002Frapid-dominance.md",{"type":52,"value":53,"toc":110},"minimark",[54,59,63,67,103,107],[55,56,58],"h2",{"id":57},"overview","Overview",[60,61,62],"p",{},"You swallow the map one field at a time, spending a thin pool of action points to shove your borders into neighboring tiles until every rival townhall has collapsed. Rapid Dominance is a free, open-source turn-based strategy game built in Phaser 3 and TypeScript by the developer wenta, openly a clone of Bartłomiej Baron's Enemy Flag and trimmed to a single-player campaign against AI. A match opens on a tiled grid — Hex by default, with maps shaped for two to eight players — where you are player one and the remaining two-to-sixteen seats fill with computer rivals in deathmatch or team formations. Each tile is a resource or fortification in waiting: blank ground, a gold deposit, or a townhall that serves as your capital. What makes the loop distinctive is that everything — marching on an enemy, raising a barracks, abandoning a field — draws from the same per-turn action-point budget, so conquest becomes a question of what you can afford to push this round, not how large your army is. It reads as Risk's map-painting married to a build economy, aimed at players who like their conflicts turn-paced and their borders visibly growing every few minutes.",[55,64,66],{"id":65},"how-to-play","How to Play",[60,68,69,70,74,75,78,79,82,83,86,87,90,91,94,95,98,99,102],{},"Click a field to drop the selection cursor on it — arrow keys nudge it one tile — then pick an action from the right panel or its hotkey. Press ",[71,72,73],"em",{},"A"," to attack the selected adjacent enemy tile for two action points, ",[71,76,77],{},"L"," to leave a tile for one, and ",[71,80,81],{},"F"," to end your turn. To build, select an empty owned tile and press ",[71,84,85],{},"T"," for townhall (500 gold), ",[71,88,89],{},"M"," for mine (150), ",[71,92,93],{},"B"," for barracks (100), ",[71,96,97],{},"W"," for wooden wall, or ",[71,100,101],{},"S"," for stone wall. Townhalls, mines, and barracks generate troops and gold each round; you start with 10 troops, 300 gold, and 8 of 14 action points. The catch is adjacency: a tile is only assaultable when at least two of your tiles or one of your townhalls borders it, and every swing costs troops that a barracks must replace. Turns pass clockwise through every living player until only one remains.",[55,104,106],{"id":105},"tips-strategy","Tips & Strategy",[60,108,109],{},"Open by raising a barracks beside your starting townhall before pushing outward, because attacks burn troops and the not-enough-troops wall hits faster than new players expect. Spend early gold on a mine atop a deposit — the 16 to 20 gold-per-round bonus doubles a standard mine and funds the stone walls and second townhall you will need once the AI closes in. Respect the adjacency rule: a tile touching only one of yours cannot be taken, so fan into shapes with two or three fronts instead of a single column that cannot widen. A 200-gold stone wall in front of your capital buys the turns a barracks needs to refill the garrison, and walls are cheaper than losing a townhall. Mind the fog of war — enemy stacks appear the instant your border touches them, so keep a screen of owned tiles between your capital and the unknown. When a rival is down to one townhall, dump your whole action-point pool into the kill; the elimination snowballs you toward the next opponent.",{"title":111,"searchDepth":112,"depth":112,"links":113},"",2,[114,115,116],{"id":57,"depth":112,"text":58},{"id":65,"depth":112,"text":66},{"id":105,"depth":112,"text":106},"md",null,"2026-07-09",{},true,"\u002Fgames\u002Frapid-dominance",{"description":6},"games\u002Frapid-dominance","Q0gtTKqdiPCHTftApEyJAjoKE2chYOz64Zkzk5ctl5g",1783575111204]