Platformer · Physical gravity reversal without teleporting
Magnet Boots
Reverse gravity through ten magnetic chambers, collect ceiling cores, avoid floor and ceiling spikes, and cross timed lasers before reaching each exit.
The game's own interface may still be in English.
Overview
Magnet Boots turns the ceiling into a second walking surface. Ten compact chambers combine a floor spike field, a ceiling spike field and one or two timed lasers. A gravity flip changes acceleration immediately, but it does not move the character to the opposite surface. You still need time and horizontal space to travel there. That distinction makes the early flip important: reaching the spikes before reaching the ceiling costs a life. Each chamber contains a core near the ceiling. The exit does not accept a character without it, even if the rest of the course has been crossed safely.
How to Play
Use Left and Right to walk, F to reverse gravity, and Up, J or Space to jump away from the surface that currently supports you. Touch controls provide movement, Jump and Flip Gravity buttons. The gravity label identifies the direction of acceleration. The laser display shows STOP while active and SAFE during its gap, with a countdown to the next change. Stop before the beam rather than trying to react inside it. Chambers one through five finish on the floor; the remaining five finish on the ceiling and add another laser. Press N after clearing a chamber, T to retry it, P to pause or R to restart everything.
Tips & Strategy
Begin the upward flip well before the floor spikes and keep moving until the core is collected. The ceiling spikes lie farther to the right, so reverse downward while the space below is still clear. A safe laser is only temporarily safe: its countdown must leave enough time to cross with your full body, not merely get your front edge through. Releasing movement also takes a short braking distance, so wait a little before the beam. In later chambers, plan the final upward flip before reaching the last floor spike strip. Do not repeatedly flip to stall in the air; each reversal removes vertical velocity, which changes the crossing time and can make a clear window expire. Three contacts exhaust the shared lives. Retry restores the current chamber’s lives while retaining cleared chambers, making it useful for practicing the second half of the route.
Controls
- Keyboard
- Left/Right - move; Up, J or Space - jumpF - reverse gravity; N - next chamberT - retry; P - pause; R - restart
- Mouse
- Use the labelled controls below the field and follow the in-game instructions.
- Touch
- Tap the labelled action buttons; hold movement or reel buttons where indicated.
Features
- Physical gravity reversal without teleporting
- Floor and ceiling spike fields
- Ten chambers with three shared lives
- Visible timed laser safety windows
- Ceiling core needed to unlock each exit
- Floor exits followed by ceiling exits
Frequently asked questions
Does flipping instantly move me onto the ceiling?
No. Flipping reverses gravity and clears vertical speed; the character then accelerates toward the opposite surface through normal movement.
Why can a green laser still catch me?
SAFE is a temporary gap, and the countdown shows when it changes. Start crossing only with enough remaining time for the entire character to clear the beam.