[{"data":1,"prerenderedAt":96},["ShallowReactive",2],{"game-knot-shift":3,"article-knot-shift":45},{"slug":4,"title":5,"description":6,"category":7,"subcategory":8,"tags":9,"thumbnail":13,"thumbnailAlt":14,"iframeUrl":15,"iframeWidth":16,"iframeHeight":17,"embedType":18,"developer":19,"developerUrl":20,"releaseDate":21,"lastUpdated":21,"popular":22,"difficulty":23,"controls":24,"features":34,"relatedGames":41},"knot-shift","Knot Shift","Drag lettered rope pegs around shared pulleys, locked anchors, and one-way rail tracks until every crossing clears in this 24-level seeded untangle puzzle.","Puzzle","Untangle",[7,8,10,11,12],"Ropes","Logic","Touch","\u002Fassets\u002Fimages\u002Fgames\u002Fknot-shift.svg","Knot Shift rope-untangle puzzle thumbnail","\u002Fselfhosted\u002Fknot-shift\u002Findex.html","100%","700","selfhosted","SonoTap","https:\u002F\u002Fsonotap.online\u002F","2026-07-22",false,"Medium",{"keyboard":25,"mouse":32,"touch":33},[26,27,28,29,30,31],"Tab — select a peg","Enter or Space — grab or release the peg","Arrow keys — nudge the selected peg","U — undo","R — restart level","P — pause","Drag lettered pegs until no ropes cross; pulley wheels anchor two ropes at once, dark locked pegs cannot move, and rail pegs slide only along their track.","Drag pegs with one finger; locked and rail pegs announce their movement rules when touched.",[35,36,37,38,39,40],"24 seeded untangle levels","Shared pulley wheels anchoring two ropes","Locked anchor pegs and one-way rail tracks","Planar solutions on an ellipse with shuffled peg order","Full undo stack","Local level progress",[42,43,44],"signal-switchyard","tower-of-hanoi","lights-out",{"id":46,"title":5,"body":47,"description":6,"extension":88,"faq":89,"lastReviewed":21,"meta":90,"navigation":91,"path":92,"seo":93,"slug":4,"stem":94,"__hash__":95},"games\u002Fgames\u002Fknot-shift.md",{"type":48,"value":49,"toc":80},"minimark",[50,55,59,63,66,70,73,77],[51,52,54],"h2",{"id":53},"overview","Overview",[56,57,58],"p",{},"Knot Shift is an untangle puzzle about rearranging colored ropes so that none of them cross. Each level stretches a handful of ropes between lettered pegs on a felt board, and every rope is drawn as a smooth curve with its own color, dash pattern, and line width, so the tangle stays readable even without color vision. A live counter shows exactly how many crossings remain and updates continuously while a peg is being dragged, with red markers pinpointing each intersection. The game ships 24 seeded layouts that grow from five pegs to nine, adding extra ropes and new constraint types along the way. Every layout is generated from a level index plus a seed, and each one is built by first placing pegs in a proven crossing-free arrangement before scrambling them, so a solution always exists. Par move targets, an undo stack, and one-tap restart round out short, retry-friendly sessions.",[51,60,62],{"id":61},"how-to-play","How to Play",[56,64,65],{},"Drag any peg with the mouse or a finger and watch the crossing counter drop as ropes untangle; release when no red markers remain. Dark pegs with a padlock are locked and never move, amber pulley wheels route two ropes through one shared point, and teal rail pegs slide only along their drawn track. Keyboard players press Tab to select a peg, the arrow keys to nudge it, Enter or Space to grab and release, U to undo, R to restart, and P to pause. Finish under the par move count for a cleaner clear, then continue to the next of 24 levels.",[51,67,69],{"id":68},"tips-strategy","Tips & Strategy",[56,71,72],{},"Start by finding the rope with the most crossing markers on it and move one of its endpoints rather than touching every peg at random. Pegs near the outside of the board usually belong on the outside; dragging an interior peg through the middle of the tangle tends to create new crossings faster than it removes them. Treat pulley wheels as double levers — one drag reshapes two ropes at once, which is powerful but easy to overcorrect, so nudge pulleys in short bursts and watch both ropes. Locked pegs are free anchors: build the untangle around them first, since their ropes can only be cleared by moving the other end. Rail pegs look restrictive but their track often points straight at the correct region, so slide them to the far end of the rail before fine-tuning. If the board feels worse than when you started, undo is unlimited and restarting costs one tap, and the par target hints at how few moves a clean solution needs.",[51,74,76],{"id":75},"what-makes-it-distinct","What Makes It Distinct",[56,78,79],{},"Most untangle games treat every vertex identically. Knot Shift layers three constraint types on top of the classic drag-to-untangle core: shared pulleys that couple two ropes to one peg, locked anchors that fix part of the graph in place, and one-way rails that turn free dragging into guided sliding. Because every layout is constructed from a verified planar arrangement and then scrambled, difficulty comes from the constraint mix rather than from unfair tangles, and the live intersection counter makes each drag a measurable step toward zero crossings.",{"title":81,"searchDepth":82,"depth":82,"links":83},"",2,[84,85,86,87],{"id":53,"depth":82,"text":54},{"id":61,"depth":82,"text":62},{"id":68,"depth":82,"text":69},{"id":75,"depth":82,"text":76},"md",null,{},true,"\u002Fgames\u002Fknot-shift",{"description":6},"games\u002Fknot-shift","TtcaYllcy9d74P-TsONQmqWildDdJnqhoExlzbXG1wA",1784767263530]