Casual · Cooking Rush
Kitchen Rush
Sprint between pantry, board, stove and hatch to chop, cook and plate orders before their timers drain; clear eight shifts without burning the pot or the tips.
The game's own interface may still be in English.
Overview
Kitchen Rush is an eight-shift cooking sprint played on one top-down kitchen: pantry shelf, chop board, two pots, a plating counter, a serving hatch and a bin. Orders arrive as tickets with countdown bars, and each recipe is a small logistics puzzle — a Garden Salad is just chopped lettuce plus chopped tomato, but a Harvest Feast wants cooked fish, a chopped-and-cooked potato and a chopped tomato on one plate. Six ingredients each have their own prep path: lettuce and tomato only need chopping, carrots, potatoes and onions need chopping then cooking, and fish goes straight into the pot. Pots cook for exactly seven seconds and burn ten seconds after that, so the stove is a timer you carry in your head. Serving pays the recipe price plus a tip scaled to remaining patience; three walkouts or a missed target fails the shift, with one retry token before the whole run ends. Recipes unlock across the shifts, ticket patience shrinks from 55 to 42 seconds, and shift eight demands seven orders.
How to Play
Press Open the Kitchen. Move with the arrow keys or WASD; on touch, tap a station to run to it and use it. At the pantry, press 1 through 6 (or the buttons) to grab an ingredient. Space is the universal verb: at the board it chops (three presses), at a pot it loads or unloads food, at the counter it adds your item to the plate, at the hatch it serves a plate that exactly matches an open ticket, and at the bin it dumps whatever you hold. P pauses and R restarts the run. Watch the ticket bars above — red means the table is about to walk.
Tips & Strategy
Work in batches, not orders: chop two items per pantry trip and always load both pots before you chop, because the stove runs while your knife does. Learn the triangle — pantry bottom-left, board top-left, pots top-middle — and route it without crossing the room twice. Start long-cook items first: a stew carrot in the pot is free progress while you chop the salad for an older ticket. Serve the oldest ticket that the plate can fill, not the nearest recipe; the tip decay on a dying ticket outweighs perfect play elsewhere. Use the bin ruthlessly — a burnt potato costs less time binned than walked back into circulation. From shift six onward the Harvest Feast pays 32 gold plus tips, so pre-stage fish and potato whenever a lull appears, and never let both pots sit empty while a feast ticket is open. Finally, watch tickets by color, not by reading: green means ignore, yellow means plan, red means drop everything.
What Makes It Distinct
The burn mechanic makes the stove a second countdown layered over the order timers, so the real game is triage: every second you decide which timer — ticket or pot — gets your attention. The exact-match plating rule turns the counter into shared state that any trip can advance, which is where the routing strategy lives.
Controls
- Keyboard
- Arrow keys or WASD — run around the kitchenSpace — chop, load or empty a pot, plate food, serve, or bin, depending on the station1-6 — grab Lettuce, Tomato, Carrot, Potato, Onion or Fish at the pantryP — pause or resumeR — restart the run
- Mouse
- Click a station to run to it and act; click anywhere else to run there; pantry items are clickable buttons.
- Touch
- Tap a station to run over and use it; tap pantry buttons to grab ingredients while standing at the shelf.
Features
- Eight shifts with rising order targets and shrinking patience
- Six ingredients with different prep paths: chop-only, chop-then-cook, cook-only
- Two pots that cook for 7 seconds then burn after 10 more
- Six recipes from Garden Salad to the three-item Harvest Feast
- Tips scale with remaining order patience; three walkouts fail the shift
- One retry token per shift, then the whole run is over
Frequently asked questions
What is the full cooking flow in Kitchen Rush?
Grab an ingredient at the pantry, chop it three times at the board if it needs chopping, cook it 7 seconds in a pot if it needs cooking, add it to the counter plate, then serve at the hatch when the plate matches an order.
How do I stop food from burning?
A pot is ready after 7 seconds and burns 10 seconds later. Watch the green READY tag, pull the food out, and never start a long chop chain while both pots are running.
What fails a shift?
Three orders walking out, or the 150-second clock ending before you hit the serve target. You get one retry token per shift; fail twice and the run is over.
How are tips calculated?
Each order pays its base price plus a tip of up to 10 gold proportional to how much patience was left when you served it, so fast service literally pays.