[{"data":1,"prerenderedAt":83},["ShallowReactive",2],{"game-isocity":3,"article-isocity":39},{"slug":4,"title":5,"description":6,"category":7,"subcategory":8,"tags":9,"thumbnail":13,"thumbnailAlt":14,"iframeUrl":15,"iframeWidth":16,"iframeHeight":17,"embedType":18,"developer":19,"developerUrl":20,"releaseDate":21,"lastUpdated":21,"popular":22,"difficulty":23,"controls":24,"features":28,"relatedGames":35},"isocity","IsoCity","An open-source isometric city builder where you zone residential, commercial, and industrial tiles, lay roads that auto-connect, and watch traffic and population grow.","Strategy","City Builder",[7,8,10,11,12],"Simulation","Isometric","Open Source","\u002Fassets\u002Fimages\u002Fgames\u002Fisocity.svg","IsoCity game thumbnail","https:\u002F\u002Fiso-city.com","100%","600","iframe","amilich","https:\u002F\u002Fgithub.com\u002Familich\u002Fisometric-city","2026-07-08",false,"Medium",{"keyboard":25,"mouse":26,"touch":27},[],"Select a tool, then click and drag tiles to place roads, zones, and services; pan and zoom the camera","Touch controls mirror the desktop flow on tablets and phones",[29,30,31,32,33,34],"Residential, commercial, and industrial zoning","Pathfinding traffic system for cars, trains, planes, and buses","Pedestrian crowd simulation","Save and load your cities","MIT-licensed Next.js, TypeScript, and Canvas engine","Mobile-friendly with touch controls",[36,37,38],"chess","gomoku","reversi",{"id":40,"title":41,"body":42,"description":6,"extension":75,"faq":76,"lastReviewed":21,"meta":77,"navigation":78,"path":79,"seo":80,"slug":4,"stem":81,"__hash__":82},"games\u002Fgames\u002Fisocity.md","Isocity",{"type":43,"value":44,"toc":68},"minimark",[45,50,54,58,61,65],[46,47,49],"h2",{"id":48},"overview","Overview",[51,52,53],"p",{},"Place one residential tile and the road beside it snaps into being, and that single auto-stitched connection is the seed from which an entire city grows in IsoCity, an open-source isometric simulation built in TypeScript and Next.js on a hand-rolled HTML5 canvas renderer. The game hands you a grid and a toolbar of zones — residential, commercial, industrial — alongside roads, rail, parks, and utilities, and asks you to balance them so that people move in, commerce follows, and industry feeds the budget. What distinguishes it from heavier genre entries is the live simulation you can actually see: cars, buses, trains, and even planes and seaplanes thread through a pathfinding traffic system that respects the traffic lights you place, while pedestrians route themselves across the growing map. Zoning drives growth, growth drives demand, and demand drives your next placement, so every tile is both a building and a decision about flow. Built with a modern AI-assisted workflow and released under the MIT license, it runs smoothly in a browser, scales to touch devices, and is aimed at the kind of player who finds satisfaction in a tidy, well-connected grid.",[46,55,57],{"id":56},"how-to-play","How to Play",[51,59,60],{},"Select a tool from the toolbar — a road, a zone type, or a service — and click tiles on the isometric grid to place it, clicking and dragging to lay runs of road or rail. Zones only develop when they sit adjacent to a functioning road, so the first task in any new city is to lay a street and then stamp residential, commercial, or industrial lots along it; buildings appear and populate as demand and budget allow. Money is spent on placement and earned back through the taxes a growing population pays, so the early game is a balance between zoning enough to attract residents and not going bankrupt on roads to nowhere. The camera pans and zooms, cities can be saved and reloaded, and a mobile-friendly layout with touch controls mirrors the desktop flow on tablets and phones.",[46,62,64],{"id":63},"tips-strategy","Tips & Strategy",[51,66,67],{},"Lay your roads before your zones, not the other way around — a zone placed off a road is dead money until you connect it, and the cleanest early cities are a simple grid that you densify later rather than a sprawl you have to retroactively stitch together. Keep industrial tiles away from residential: pollution and noise tank demand for nearby housing, so buffer them with commercial lots or parks that raise the appeal of adjacent land. Watch the budget during the first expansion — roads are cheap individually but ruinous in long runs, so build short, connected blocks and let population fill them before extending further. Traffic is a leading indicator: if cars back up at an intersection, place lights or an alternate route before the jam starts choking adjacent zones. Save periodically, since a sprawling city is an investment you do not want to lose to a refresh, and use the zoomed-out view to plan road corridors across districts rather than placing tile by tile.",{"title":69,"searchDepth":70,"depth":70,"links":71},"",2,[72,73,74],{"id":48,"depth":70,"text":49},{"id":56,"depth":70,"text":57},{"id":63,"depth":70,"text":64},"md",null,{},true,"\u002Fgames\u002Fisocity",{"description":6},"games\u002Fisocity","EWBM8cCcKDmuU6urg29-8nfbpuPCIB79qlCqsSWrFms",1783575110094]