[{"data":1,"prerenderedAt":89},["ShallowReactive",2],{"game-infectors":3,"article-infectors":46},{"slug":4,"title":5,"description":6,"category":7,"subcategory":8,"tags":9,"thumbnail":14,"thumbnailAlt":15,"iframeUrl":16,"iframeWidth":17,"iframeHeight":18,"embedType":19,"developer":20,"developerUrl":21,"releaseDate":22,"lastUpdated":22,"popular":23,"difficulty":24,"controls":25,"features":35,"relatedGames":42},"infectors","Infectors","A Sokoban-style grid puzzle: push same-colored cryogenic capsules onto matching viruses to capture them, using changer pads to switch hues across 21 levels.","Puzzle","Sokoban",[7,8,10,11,12,13],"Block Pushing","Color Matching","Grid","Open Source","\u002Fassets\u002Fimages\u002Fgames\u002Finfectors.svg","Infectors game thumbnail","https:\u002F\u002Fsatanas.github.io\u002Finfectors\u002F","100%","600","iframe","satanas","https:\u002F\u002Fgithub.com\u002Fsatanas\u002Finfectors","2026-07-08",false,"Medium",{"keyboard":26,"mouse":33,"touch":34},[27,28,29,30,31,32],"Arrow keys — move the hero and push a capsule one tile","R — restart current level","Esc — open in-game menu (Continue, Restart, Quit)","Q — quit to menu","M — mute audio","Enter — confirm menu selection or advance intro","Not used in gameplay; all menus are keyboard-driven.","Not supported",[36,37,38,39,40,41],"21 hand-built grid levels","Push same-colored cryogenic capsules onto matching viruses to capture them","Hero changes color (red, blue, green) by walking over changer pads","Captured capsules freeze permanently and become impassable obstacles","Per-level best move-count and best clear time saved locally","Phaser port of Wil Alvarez's 2007 Pygame original",[43,44,45],"2048","sudoku","minesweeper",{"id":47,"title":5,"body":48,"description":6,"extension":81,"faq":82,"lastReviewed":22,"meta":83,"navigation":84,"path":85,"seo":86,"slug":4,"stem":87,"__hash__":88},"games\u002Fgames\u002Finfectors.md",{"type":49,"value":50,"toc":74},"minimark",[51,56,60,64,67,71],[52,53,55],"h2",{"id":54},"overview","Overview",[57,58,59],"p",{},"Pushing a cryogenic capsule onto a virus of the same color is the only way to capture it, and the instant the capture triggers the capsule freezes in place permanently, becoming a wall you have to route around for the rest of the level. That permanence is the knot at the center of Infectors, a Sokoban-style grid puzzle written in Phaser by Wil Alvarez as a port of his own December 2007 Pygame original. Each level seeds a tiled floor with walls, colored viruses, matching capsules, and changer pads. Your hero walks the grid and can shove a capsule exactly one tile per push, but only when the capsule shares the hero's current hue; step onto a changer pad and the hero shifts to that pad's color, which is how you reach a virus whose capsule sits behind a differently colored block. The build ships 21 hand-made levels and logs your best move-count and clear time per stage, so the long pull is par-solving rather than survival, with the color constraint layering a routing problem on top of plain Sokoban that Sokoban itself never has. It is built for the patient spatial-reasoning player who likes to reverse-engineer a board before touching a key.",[52,61,63],{"id":62},"how-to-play","How to Play",[57,65,66],{},"The objective is to capture every virus on the level in as few moves as possible. Move the hero one tile at a time with the Arrow keys; the hero walks into open floor, or pushes a capsule exactly one tile when that capsule matches the hero's color and the space beyond it is clear. A capsule cannot be shoved into a wall, another capsule, a changer pad, or a differently colored virus, and an illegal push simply fails with a blocked cue. Walk over a colored changer pad to switch the hero's hue. Push a same-colored capsule onto a same-colored virus and the virus is captured, the capsule locks permanently in place, and the virus counter on the HUD drops; reach zero and the summary screen records your moves and clear time. Press R to restart the current level, Esc to open the in-game menu (Continue, Restart, Quit), Q to quit, and M to mute the audio.",[52,68,70],{"id":69},"tips-strategy","Tips & Strategy",[57,72,73],{},"Before moving, scan for capsules whose color already matches a virus they can reach, because those are straightforward captures and clearing them first shrinks the routing problem. The real threat is permanence: a captured capsule becomes a wall, so never freeze one on a corridor another capsule still needs to travel, or where it seals a virus or changer behind it. Color order matters as much as geography. If a red capsule must cross a blue changer, send a blue capsule first or the red will be stuck. Use the restart key freely, since the move counter is watching and a clean plan beats a salvaged mess. On levels with several changers, plan in reverse: decide which final color each capsule needs, then trace back to the pads that produce those colors, so you never paint yourself into a corner where the last virus demands a hue you can no longer reach.",{"title":75,"searchDepth":76,"depth":76,"links":77},"",2,[78,79,80],{"id":54,"depth":76,"text":55},{"id":62,"depth":76,"text":63},{"id":69,"depth":76,"text":70},"md",null,{},true,"\u002Fgames\u002Finfectors",{"description":6},"games\u002Finfectors","vTgUuJaFf5nDcoS3KivT3jRzkFMaTXIrAyRF72afFfs",1783575110726]