Platformer · Fantasy

Emberwind

Side-scrolling fantasy platformer from TimeTrap AB, open-sourced to the web by Opera, where the candle-hero Kindle clears hand-built stages of gremlins with cane combat.

Overview

A cane-wielding wick of a hero sprints through candlelit fantasy streets, bounding across hand-drawn platforms and swatting gremlins off every ledge, and that side-on dash is what every stage is built around. Emberwind is a side-scrolling fantasy platformer that began life as a paid indie title from Swedish studio TimeTrap AB before Opera Software ported a browser-friendly "lite" edition to HTML5 and released the source under a BSD license. You play as Kindle, a small flame of a protagonist whose flying companion, Wick, drops you into each stage, lights the lampposts that pin your route through the level, and flies you back out once the objectives are done. The moment-to-moment play is classical platforming — walking, sprinting, jumping, climbing ladders, and crouching into hiding — layered with cane-swing, jump-attack, three-hit-flurry, and barrel-roll combat against gremlins that pour out of baskets while villagers panic in the streets. Pickups range from apples and acorns to coins and gems, and each cleared stage tallies your score alongside the acorns you gathered. The hand-built level design, the parallax sprite art, and the candle-and-flame motif threading every animation are what set it apart from generic browser platformers, and it lands best with players who want a paced, level-based adventure rather than an endless runner.

How to Play

Each stage drops Kindle in with a goal of clearing its objectives — defeating or dodging gremlins and reaching the exit — before Wick carries you out to a tally screen that scores the run and counts collected acorns. Steer Kindle with the Left and Right Arrow keys (double-tap, or hold for about a second, to sprint), press Up Arrow to jump or climb a ladder, and press Down Arrow to descend ladders or crouch into hiding. Swing the cane with Space or Shift — the same input in midair performs a jump attack — and press Ctrl to interact with characters and objects. R toggles the render mode and Esc opens the menu. On a phone or tablet the same actions map to on-screen tap zones. A run flows from the Wick drop-in, through combat and collection across the hand-built level, to the lit-lamppost exit that closes the stage.

Tips & Strategy

Lead with the cane. A single swing interrupts a gremlin mid-charge, so when a basket starts rocking and one spawns, close the distance and hit before its awaken animation finishes, because a swarmed Kindle burns through six hit points fast. Chain the three-hit flurry — a normal swing into the combo strings — rather than poking one enemy at a time, and reserve the jump attack for gremlins bunched on a platform above you. Use ladders and the Down-arrow hide as reset points: break line of sight, let a cluster scatter, then barrel-roll back in with a cannonball stomp. Double-tap to sprint only in clear stretches, since Kindle covers ground quickly but steers wide, and an unplanned sprint off a ledge costs a hit. Gather acorns as you go, because they tally as their own counter on the results screen rather than just padding your score, and because Kindle remembers the last lamppost Wick lit, treat each one as a soft anchor when you plan the route back to the exit.

Controls

Keyboard
Left/Right Arrow — move (double-tap or hold to sprint)Up Arrow — jump, or climb up laddersDown Arrow — descend ladders or crouch into hidingSpace or Shift — cane attack (jump-attack in midair)Ctrl — interact with characters and objectsR — toggle render modeEsc — open menu
Mouse
Not used for gameplay; the canvas ignores cursor input — play with the keyboard or on-screen touch zones.
Touch
Supported on iOS Safari, the Android browser, and Opera Mobile via on-screen tap zones for movement, jump, attack, and interact.

Features

  • Hand-built side-scrolling stages with parallax sprite layers
  • Cane combat with normal swings, jump attacks, three-hit flurries, and barrel rolls
  • Wick, a flying companion who lights lampposts and carries Kindle to the stage exit
  • Gremlin enemies that spawn from baskets and can be knocked out, stunned, or burnt
  • Villager NPCs with panic, scared, and happy states
  • Originally a paid indie title by TimeTrap AB, open-sourced to HTML5 by Opera under a BSD license