[{"data":1,"prerenderedAt":88},["ShallowReactive",2],{"game-blicblock":3,"article-blicblock":45},{"slug":4,"title":5,"description":6,"category":7,"subcategory":8,"tags":9,"thumbnail":15,"thumbnailAlt":16,"iframeUrl":17,"iframeWidth":18,"iframeHeight":19,"embedType":20,"developer":21,"developerUrl":22,"releaseDate":23,"lastUpdated":23,"popular":24,"difficulty":25,"controls":26,"features":34,"relatedGames":41},"blicblock","Blicblock","One colored block falls down the center column of a 5×7 well — slide it so four same-colored blocks form any tetromino and clear in this faithful rebuild of The Sims 4 Blicblock.","Puzzle","Matching",[7,10,11,12,13,14],"Arcade","Color Matching","Tetromino","Single Player","Casual","\u002Fassets\u002Fimages\u002Fgames\u002Fblicblock.svg","Blicblock game thumbnail","\u002Fselfhosted\u002Fblicblock\u002Findex.html","100%","600","selfhosted","cheshire137","https:\u002F\u002Fgithub.com\u002Fcheshire137\u002Fblicblock-js","2026-07-09",false,"Easy",{"keyboard":27,"mouse":32,"touch":33},[28,29,30,31],"Left Arrow or A — shift the block one column left","Right Arrow or D — shift it one column right","Down Arrow or S — drop the block immediately into place","Spacebar — pause and resume","Not used for gameplay — keyboard or touch only.","Swipe left or right to position, swipe down to drop, and tap anywhere off the board to pause.",[35,36,37,38,39,40],"Faithful browser rebuild of The Sims 4 Blicblock minigame, MIT-licensed by Jessica Lord (cheshire137)","5×7 well where one colored block at a time drops down the center column","Any tetromino silhouette (I, O, L, J, T, S, Z) of four same-colored blocks clears on the spot","Cascading clears: blocks above a clear plummet into the gap and can chain a second clear","Two-deep next-block preview and a fall tick that shortens roughly 9% every 4000 points","Local personal-best score saved to localStorage (the Rails leaderboard backend is not hosted)",[42,43,44],"tetris-classic","hextris","2048",{"id":46,"title":5,"body":47,"description":6,"extension":80,"faq":81,"lastReviewed":23,"meta":82,"navigation":83,"path":84,"seo":85,"slug":4,"stem":86,"__hash__":87},"games\u002Fgames\u002Fblicblock.md",{"type":48,"value":49,"toc":73},"minimark",[50,55,59,63,66,70],[51,52,54],"h2",{"id":53},"overview","Overview",[56,57,58],"p",{},"One colored block at a time drops down the center column of a 5×7 well, and the entire game is deciding how far left or right to nudge it before it lands. Whenever four blocks of the same color settle into any tetromino silhouette — straight I, square O, L, J, T, S, or Z — that group clears on the spot, and everything above plummets into the gap, which is where the real puzzle lives: a well-placed piece can chain into a second clear, and a careless one can strand a color you needed. This is a faithful browser rebuild of Blicblock, the minigame Sims play on their in-game computers in The Sims 4, originally recreated in AngularJS by Jessica Lord (cheshire137) and released under the MIT license. Six colors, a narrow five-wide board, and a two-deep preview of what is falling next make it a tight Tetris-meets-matcher that rewards reading ahead rather than reacting. Scoring is purely a personal-best chase stored in your browser's localStorage — the original Rails leaderboard backend is not hosted here, so there is no score submission, only the local record to beat.",[51,60,62],{"id":61},"how-to-play","How to Play",[56,64,65],{},"Move the active block before it lands. Left Arrow or A shifts it one column left, Right Arrow or D shifts it right, and Down Arrow or S drops it immediately into place; Spacebar pauses and resumes. Touch devices substitute swipes — left and right to position, down to drop, and a tap anywhere off the board to pause. The next two blocks are shown beside the well, and a run ends only when the next drop has nowhere to settle. Each cleared tetromino scores 1000 points, and every 4000 points the fall tick shortens by roughly nine percent, so the board speeds up steadily as you climb.",[51,67,69],{"id":68},"tips-strategy","Tips & Strategy",[56,71,72],{},"Read the two-deep preview, not the falling block — by the time a piece is in the well your placement is already decided, so plan where the next color needs to land before the current one settles. Group colors into columns rather than scattering them, because four same-colored blocks only clear when they actually touch in a tetromino shape, and a single off-color tile wedged between two of a kind is the most common way a board chokes. Treat the center column as precious: it is the only entry point, so never strand a tall stack directly beneath the drop, or you lose the ability to place anything cleanly. When the upper rows get crowded, prioritize the clear that empties the most space over the clear that scores the most points, since surviving the next drop always beats a slightly bigger number. Chain cascades are where the score lives — a block that clears one tetromino and lets the rubble above form a second clear doubles your return, so before you commit, glance at what falls into the gap.",{"title":74,"searchDepth":75,"depth":75,"links":76},"",2,[77,78,79],{"id":53,"depth":75,"text":54},{"id":61,"depth":75,"text":62},{"id":68,"depth":75,"text":69},"md",null,{},true,"\u002Fgames\u002Fblicblock",{"description":6},"games\u002Fblicblock","bXxWVuw_yctuuYHVofE-PU88W9_5cWUpuJ--PiK0JEE",1783575111620]